Edit of gameplay footage
I created this project to test my progress learning Houdini after working on smaller projects for a couple of weeks.
Almost everything was procedurally generated within Houdini and/or UE5, using some textures created in Designer and CC0 textures.
The landscape mesh was shaped using a blockout mesh and Houdini heightfield processors and imported as a texture in UE.
Procedural assets like trees, rocks, stairs and fences were created and assembled in Houdini with some post-processing for LODs in Blender.
Scatter instances were calculated using the baked heightfield by combining masks and masking areas based on proximity to other scatter instances.