Realtime gameplay recording - Unreal
Composite roof HDA - Unreal
Rope bridge HDA - Unreal
Bamboo HDA - Unreal
Arched bridge HDA - Unreal
Stone staircase HDA - Unreal
This project was originally a university assignment about creating playable level art using the theme "Temple". The project was a collaborative effort between myself and Bennet von Wedel.
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Here are some of the most important procedural HDA tools I created for this project.
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Some materials and assets from the Quixel Megascans and Embergen libraries were used to flesh out the environment.