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Chinese Temple: Procedural Tools - Houdini x UE5

Realtime gameplay recording - Unreal

Composite roof HDA - Unreal

Rope bridge HDA - Unreal

Bamboo HDA - Unreal

Arched bridge HDA - Unreal

Stone staircase HDA - Unreal

Chinese Temple: Procedural Tools - Houdini x UE5

This project was originally a university assignment about creating playable level art using the theme "Temple". The project was a collaborative effort between myself and Bennet von Wedel.
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Here are some of the most important procedural HDA tools I created for this project.
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Some materials and assets from the Quixel Megascans and Embergen libraries were used to flesh out the environment.