Gameplay Trailer
Candles (Fake SSS), Flame shader
Set dressing (props by Leonie)
Lute Player Animation and Particles
World Detail - Painting using shape brushes
World Detail - Visualizing dynamic chunking system
Animation - Idle
Animation - Walk
Animation - Run
Animation - Hit (4-directional -> Blend Tree)
Animation - Dying
Character Retopology
"By Our Blood" is a student game project I have worked on over the course of 7 weeks. It is an experimental dungeon-crawler with rogue-like elements where players must take turns entering and progressing through a cult dungeon.
My Responsibilities:
- Technical Art (art / asset pipeline, shaders, effects, level editing tools, tech-environment art)
- Character Animation (retopology, rigging, animation, implementation)
- Environment Art (environment kit creation, set dressing, implementation)
- Prop Art (Candles, Lute)
- Art Coordination
I have had the privilege of working together with these talented people:
- Carlos Jost (Project Management, Design)
- Isabela Costa Rotta (Design)
- Leonie Wagner (3D Prop Art)
- Pariya Naseri-Hagh (Character Art, UI)
- Lara Gülpen (Lead Programmer)
- Juan Ortiz (Programming)
- Yamanefe Ugurlu (Programming, Music)