PROBLEM:
During production, artists need to move assets from their authoring software like Blender or Substance Painter to their game engine of choice. This pipeline traditionally is done by storing files in an intermediate format in the game project directory. Exporting from Blender and importing to - say - Unity can take a lot of time and can be quite error-prone as well. For every asset you typically want to export both a low-poly and high-poly version and perhaps an additional cage mesh for texturing. All of these exports take a lot longer than they need to when no tools are available to assist with that.
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STATUS QUO:
There are a handful of different options publicly available to move assets from Blender to Unity. They each have their own benefits and disadvantages. However, because every studio has their own version of the “art pipeline”, a unique solution to the problem is requited.
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MISSION:
My art pipeline is a solution to how I personally create art for games. It ties together Unity, Blender and Substance Painter. It minimizes the amount of clicks necessary to move assets around and therefore improves iteration times dramatically for me. Additionally, the pipeline enforces production conventions, like naming conventions and file organization.